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SIPACON 2012 - Panel I
 
Peripheral and Wearable Internet Connected Accessories, Augmented Reality and their Applications in Education, Web and Gaming
 
Computing devices, especially wireless ones, are becoming more powerful and increasingly widespread. At the same time, costs for these devices are falling. As computing hardware—both wired and wireless—approaches ubiquity, new evolutionary and revolutionary opportunities emerge to use technology to enrich individuals’ experiences of objects and places. As a result, Augmented Reality has been put to use in a number of fields. For example, educators are beginning to provide students with deeper, more meaningful experiences by linking educational content with specific places and objects. In many disciplines, field trips are part of the course; by supplementing these explorations with mobile technologies and data-collection devices, the lessons can be extended beyond the field trip. Augmented Reality technologies have also been integrated into the web, gaming etc.
 
The Panel will explore these ideas and beyond and provide their insights into what the future holds in this exciting space.